Warrior+defender

posted on 23 Oct 2010 14:55 by inuhime

Warrior 

skill

Slash

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Type: Active
Grade Limit: 1
Property: Thunder
Weapon: Sword: One-Handed
Range: 400
Cool Time: 3.4 Seconds
Description: A powerful strike giving the enemy damage of %SkillLevel points and a %SkillLevel chance to bleed as much as %SkillLevel for a short amount of time.
Charges CP: Yes
Uses CP: No

Skill Level Level Requirement MP Cost Damage Bleed Chance Bleed per second
Level 1 1 4 25 55% 1
Level 2 4 5 40 60% 2
Level 3 7 6 56 65% 3
Level 4 10 7 71 70% 4
Level 5 13 8 86 75% 5

 


Power Blade

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Type: Active
Grade Limit: 1
Property: Ice
Weapon: Sword: One-Handed
Range: 400
Cool Time: 2.6 Seconds
Description: Condense fire power into the body and attack the target and surrounding enemies with a damage of %SkillLevel points.
Charges CP: Yes
Uses CP: No

Skill Level Level Requirement MP Cost Damage
Level 1 5 8 22
Level 2 8 9 30
Level 3 11 10 38
Level 4 14 11 46
Level 5 17 12 55

 

 

Provoke

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Type: Active
Grade Limit: 1
Property: None
Weapon: Sword: One-Handed
Range: 1700
Cool Time: 2.5 Seconds
Description: Provoke the enemy with a force of %SkillLevel to attack itself Note 1.
Charges CP: Yes
Uses CP: No

Skill Level Level Requirement MP Cost Threat Generated
Level 1 9 8 1800
Level 2 12 9 2400
Level 3 15 10 3000

Note 1: Even though the skill description says "attack itself", the skill forces the mob to attack the caster.


Defense Power

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Type: Active
Grade Limit: 1
Property: None
Weapon: Sword: One-Handed
Range: 1000
Cool Time: 10 Seconds
Duration: 10 Minutes
Description: One's physical defensive power rises %SkillLevel points for a set period of time.
Charges CP: No
Uses CP: No

Skill Level Level Requirement MP Cost Defense Boost
Level 1 13 26 64
Level 2 16 32 84
Level 3 19 38 108
Level 4 22 44 128
Level 5 25 50 148

Screw Blade

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Type: Active
Grade Limit: 1
Property: Fire
Weapon: Sword: One-Handed
Range: 400
Cool Time: 4.4 Seconds
Description: Turning one's self like a screw giving the enemy a total of %SkillLevel points of damage.
Charges CP: No
Uses CP: Yes

Skill Level Level Required MP Used Damage CP Usage
Level 1 17 8 105 1 CP: Additional Damage 22%
2 CP: Additional Damage 25%
3 CP: Additional Damage 28%
Level 2 20 9 153 1 CP: Additional Damage 26%
2 CP: Additional Damage 29%
3 CP: Additional Damage 32%
Level 3 23 10 201 1 CP: Additional Damage 30%
2 CP: Additional Damage 33%
3 CP: Additional Damage 36%
Level 4 26 11 250 1 CP: Additional Damage 34%
2 CP: Additional Damage 37%
3 CP: Additional Damage 40%
Level 5 29 12 298 1 CP: Additional Damage 38%
2 CP: Additional Damage 41%
3 CP: Additional Damage 44%

 

 

Dash

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Type: Active
Grade Limit: 1
Property: None
Weapon: Sword: One-Handed
Range: 1600
Description: Target the enemy far away by using a force of %SkillLevel to damage and make the enemy faint with a %SkillLevel chance.
Charges CP: Yes
Uses CP: No

Skill Level Level Requirement MP Cost Damage Cool Time Chance to Stun
Level 1 17 9 91 10.8 Seconds 32%
Level 2 27 10 133 9 Seconds 37%

 

 

Grand Provoke

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Type: Active
Grade Limit: 1
Property: None
Weapon: Sword: One-Handed
Range: 1700
Cool Time: 5 Seconds
Description: With a force %SkillLevel, provoke the targeted enemy and its surrounding enemies to attack themselves Note 1.
Charges CP: No
Uses CP: No

Skill Level Level Requirement MP Cost Threat Generated
Level 1 18 11 3600
Level 2 21 21 4200

Note 1: Even though the skill description says "attack themselves", the skill forces mobs to attack the caster.

Training Sword

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Type: Passive
Grade Limit: 1
Property: None
Weapon: Sword: One-Handed
Range: N/A
Cool Time: 0.0 Seconds
Description: Increases physical attacking skills up to %SkillLevel points by increasing one-hand sword skills.
Charges CP: N/A
Uses CP: N/A

Skill Level Level Requirement Damage Increase
Level 1 2 6
Level 2 12 16
Level 3 22 326
Level 4 32 24

Inspirit

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Grade Limit: 1
Property: None
Weapon: Sword: One-Handed
Range: N/A
Cool Time: 0.0 Seconds
Description: Gains %SkillLevel points of HP recovery effect by continuously engaging in a lively condition.
Charges CP: N/A
Uses CP: N/A

Skill Level Level Requirement HP Recovery Increase
Level 1 3 15
Level 2 23 31

Training Heavy Armor

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 Heavy Armor Training

  • Type: Passive
  • Description: When wearing metal armor (chest, gloves, shoes), physical defensive increases by up to # points and magic defense increases by up to # points.
Skill Level Required Level +Physical Defense +Magic Defense
1 3 50 20
2 36 100 50
3 66 150 80
4 96 200 110
5 100 250 150

 

Holy Shield

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Type: Active (Demi-God)Note 1
Grade Limit: 1
Property: None
Weapon: Sword: One-Handed
Range: 400
Cool Time: 15 Seconds
Description: MP is consumed constantly while active. The caster becomes immune to knockbacks and suffers reduced damage but gains a penalty to movement speed for the duration of the skill.Note 2
Charges CP: No
Uses CP: No

Skill Level Level Requirement MP Cost Cost
Level 1 11 10 10,000 Gold
1,000 God Points

Note 1: Demi-God skills only work in Sacred Treasure War (RvR) maps.
Note 2: This is not the official translation as the closed beta client's description was in Korean. This is a rough translation of the effects, according to the closed beta client description.


มาต่อคลาสที่2เลยละกัน

 

 

 

Defender

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Defenders are the next step in the tank class line, further adding to the sword and shield offensive and defensive capabilities of the warrior.

Special Traits: Aggravation and Defense

skill 

Shining Slash

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Type: Active
Grade Limit: 2
Property: Magic
Weapon: Sword: One-Handed
Range: 400
Cool Time: 3.6 Seconds
Description: Add MP power in the sword giving the enemy a damage of %SkillLevel points.
Charges CP: No
Uses CP: Yes

Skill Level Level Required MP Used Damage CP Usage
Level 1 21 5 228 1 CP: Additional Damage 22%
2 CP: Additional Damage 25%
3 CP: Additional Damage 28%
Level 2 24 5 246 1 CP: Additional Damage 26%
2 CP: Additional Damage 29%
3 CP: Additional Damage 32%
Level 3 27 6 265 1 CP: Additional Damage 30%
2 CP: Additional Damage 33%
3 CP: Additional Damage 36%

 

 

Fire Blade

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Type: Active
Grade Limit: 2
Property: Fire
Weapon: Sword: One-Handed
Range: 400
Cool Time: 4.4 Seconds
Description: Condense fire power into the body to give a damage of %SkillLevel points and a %SkillLevel% chance of flame damage of %SkillLevel points for a short period of time.
Charges CP: Yes
Uses CP: No

Skill Level Level Required MP Used Damage Chance to ignite Damage per second
Level 1 25 9 245 55% 6
Level 2 28 10 265 60% 7

 

Ice Blade

-----------------------------------------

 

 

Novice Ride

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Type: Passive
Description: Can ride on rideable objects.

Skill Level Level Required Gold Required
Level 1 20 100.000

  

Safety Body

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Type: Passive
Grade Limit: 2
Property: None
Weapon: Sword: One-Handed
Range: N/A
Cool Time: 0.0 Seconds
Description: Up to %SkillLevel points of increased physical defensive power will last.
Charges CP: N/A
Uses CP: N/A

Skill Level Level Requirement Increased Physical Defense
Level 1 34 40
God Authority
  • Olympians

Artemis's Bless

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Artemis's Bless
Type: Active
Grade Limit: 2
Race Limit: Olympian
Property: None
Weapon: All
Range: Self
Charges CP: No
Uses CP: No

Warrior/Swodsman/Assassin/Archer

Description: God Artemis is with you. Your Physical defensive rate increases by %SkillLevel% in addition to your original physical defensive rate.Note 1

Skill Level Level Requirement MP Cost Cool Time Bonus Cost
Level 1 20 7 900.0 Seconds 50% 5,000 God Points
Level 2 24 8 780.0 Seconds 55% 5,000 God Points
Level 3 28 10 660.0 Seconds 60% 5,000 God Points
Level 4 32 12 540.0 Seconds 65% 5,000 God Points
Level 5 36  ? 420.0 Seconds 70% 5,000 God Points

Note 1: This is a mistranslation, the skill actually increases physical and magical attack power, not defensive power. According to information from Korean sites, it is meant to add attack power, not defensive power.

  • Titans

Gondlier's Will

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Gondlier's Will
Type: Active
Property: None
Range: Self-Buff
Charges CP? No
Uses CP? No
Description: God Gondlir is with you!

Warrior/Swodsman/Assassin/Archer

Description: Your physical striking power increases by a certain percentage in addition to your original physical striking power.

Skill Level Level Required MP Used Cool Time (sec) Cost Physical Power Increase (%)
Level 1 20 7 900.0 5000 God Points 50
Level 2  ?  ?  ?  ?  ?
Level 3  ?  ?  ?  ?  ?
Level 4  ?  ?  ?  ?  ?
Level 5  ?  ?  ?  ?  ?